Creative Agency: A Clearer Goal for Artificial Life in the Arts
Identifieur interne : 000302 ( Main/Exploration ); précédent : 000301; suivant : 000303Creative Agency: A Clearer Goal for Artificial Life in the Arts
Auteurs : Oliver Bown [Australie] ; Jon Mccormack [Australie]Source :
- Lecture Notes in Computer Science [ 0302-9743 ] ; 2011.
English descriptors
- Teeft :
- Alife, Artistic domains, Better understanding, Clearer goal, Computational, Computational creativity, Computational systems, Conceptual space, Creative agency, Creative domain, Creative domains, Creative output, Creative process, Creativity, Cultural artefacts, Exploratory creativity, High degree, Human culture, Hypothesised limit, Individual creativity, Individual humans, Transformational creativity.
Abstract
Abstract: One of the goals of artificial life in the arts is to develop systems that exhibit creativity. We argue that creativity per se is a confusing goal for artificial life systems because of the complexity of the relationship between the system, its designers and users, and the creative domain. We analyse this confusion in terms of factors affecting individual human motivation in the arts, and the methods used to measure the success of artificial creative systems. We argue that an attempt to understand creative agency as a common thread in nature, human culture, human individuals and computational systems is a necessary step towards a better understanding of computational creativity. We define creative agency with respect to existing theories of creativity and consider human creative agency in terms of human social behaviour. We then propose how creative agency can be used to analyse the creativity of computational systems in artistic domains.
Url:
DOI: 10.1007/978-3-642-21314-4_32
Affiliations:
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Le document en format XML
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<front><div type="abstract" xml:lang="en">Abstract: One of the goals of artificial life in the arts is to develop systems that exhibit creativity. We argue that creativity per se is a confusing goal for artificial life systems because of the complexity of the relationship between the system, its designers and users, and the creative domain. We analyse this confusion in terms of factors affecting individual human motivation in the arts, and the methods used to measure the success of artificial creative systems. We argue that an attempt to understand creative agency as a common thread in nature, human culture, human individuals and computational systems is a necessary step towards a better understanding of computational creativity. We define creative agency with respect to existing theories of creativity and consider human creative agency in terms of human social behaviour. We then propose how creative agency can be used to analyse the creativity of computational systems in artistic domains.</div>
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